For my animation, I used a duplicated version of the animatic and continued building on top of it. This served both as a base and as a reference. Then I imported 2 photoshop files, one with the assets for the 1st scene and the other with all the assets from scenes 2 to 5.
First, I animated scene 1 where I moved the y's position of the men's layer downwards and gave it a bit of a bounce back at the end.
Afterwards, I went into the composition containing the assets of scenes 2 to 5 and grouped the assets for scenes 4 and 5 by using pre-compose. This was done to keep the file organised.
In scene 3, I animated the position of the apple falling down. Here I once again adjusted its speed as I did for the dove and slowed the apple down when passing in front of the man's face. I also added a duplicate cut out from the bottom part of the sea, put it on top of the apple's layer and animated the background moving upwards and transitioned the man out of the scene using transparency. All this was done to help give the illusion of the apple falling down into the ocean.
When it came to scene 4, I started by animating both the head and the face in the scene together and then I animated the face moving to the side. I had an error in this part where the animation was not animating properly. To solve this I linked the woman's face with the woman's head so I did not need to animate the face entering with the head too. This solved the issue.
After that, I quickly animated scene 5 where I grabbed the clouds and slowly moved them from right to left.
After scene 5 was done I went back to scene 4 to add more to it and to figure out a way to transition it to scene 5. Here I decided to go with the idea of using the spheres inside the head as eyelids which would open up into blue eyes.
In order to do this I had to go back to photoshop and divide the spheres into pairs of eyelids. Then once I went into after effects I animated the first pair using masks. My first approach to animating the eyes was with using the puppet pin tool but then I released that it would make more sense to use masks. Something which I realised, later on, is that for the animation of the lids opening up, I could have easily used the reflect action function by linking one of the mask's positions with the other and inputting the *-1 at the end of the animation's code. I will make sure to keep this in mind for next time.
Then once the first pair was done I decided to copy and paste it into a new composition and use that instead of animating the other eyelids from scratch. Note that I did not use the duplicate function to create more copies of it because the duplicate function synchs all the versions together and therefore it did not allow me to change the time of the keyframes. The reason why I wanted to change the keyframe times for each eye is that since I was using duplicates and not the original for each eye I could not make them appear from where each animation starts but I had to show them earlier so that the original eyelids do not show.
To transition both scenes 4 to 5 and scenes 1 to 2 I decided to keep things simple and use a clean cut instead of using a more complex zoom-in transition. I did this since I felt that just some good timing was enough to link these scenes well together.
Finally, for the title's typeface I went on google typed Rene Magritte typeface and clicked through the results. While doing so I found this page Where I found the typeface where I found a link to a typeface which matched perfectly with his handwriting as well as with the theme, so I used it.
Final adjustments and extra refinements
For the audio, I asked a friend of mine who is in media to add in a little bit of a fade to it since I did not have enough space on my laptop to download more software. But I was not satisfied with it since the last scene ended too quickly. To fix this I sped up my audio as well as my compositions by a second and then added a bit of reverb to it in After Effects by following this tutorial
Then I animated the first one using position, rotation and opacity and duplicated it and adjusted the settings of the rest. Then I varied the timing of each drop by a frame and exported my animation.
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